Browsing Journal entries by Category "Business"
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CNC Machine!!!!
Categories: Art , Business , Work , Electronics , 3D , Sculpture , News

Yesterday I ordered a CNC Machine. VERY exciting.

For those that don't know what that is, it's a computer controlled xyz (3d) cutting head. So I can design something in the computer, a 3d object such as a car, and the machine will then cut it out of a block of something. Say wood, plastic, plaster, aluminum, etc.

I've wanted one for awhile, and the new work I've wanted to do has pretty much 100% depended on me having one..

Well, soon I will.

Which means, new work soon.

Work that should make my previous stuff look like child's play. To say I'm excited would be an understatement.

 
Categories: Art , Business , Work , Sculpture , News
Ambient: NIN

THE LIVING DEAD DOLL ART SHOW: RESURRECTING DESIGNER TOYS
Halloween, there couldn’t be a more appropriate night to debut the first-ever Living Dead Dolls Art Show. The internationally anticipated show premieres October 31, 2006 at New York's famous designer toy gallery "The Showroom NYC". Previously, all Living Dead Dolls have been designed by Ed Long, Damien Glonek and Michael "Mez" Markowitz; this upcoming art show invites over 100 artists to design, interpret and explore their own dark vision of the Living Dead Dolls.

Invited artists have been selected from numerous fields and disciplines, the list is a veritable Who's Who of notoriety and talent; Ed, Damien & Mez creating one-of-a-kind originals, other contributing artists include: Michael Dougherty, artist and screen writer on Superman Returns and X Men 2; comic book legend Simon Bisley; gothic artist and musician Voltaire; toy development power house Inu Art Studios; Oblongs TV show creator and artist Angus Oblong; famous Japanese designer Hiddy; Teenage Mutant Ninja Turtle writer, creator and artist Kevin Eastman and many more. (edit: by many more they mean nameless folks like myself)

The one-of-a-kind morbid masterpieces will be on display and for sale at the gallery from 11/1/06 to 11/14/06. A special, invitation only, VIP opening-night gala will be held on October 31st, Halloween night.

About Living Dead Dolls: Brought forth from the twisted minds and tortured souls of Ed Long, Damien Glonek and Michael "Mez” Markowitz, the Living Dead Dolls brand has grown to be a creepy collectable of worldwide fame. With over 60 unique characters, 6 different doll lines, apparel, games, stationary, glassware, trading cards and more, Living Dead Dolls has infested the hearts and minds of many building a large international fan following. For more information go to www.livingdeaddolls.com.

About the Gallery: The Showroom NYC is the premiere designer toy gallery; hosting internationally covered events for today’s hot new designs working in toy-related mediums. Located at 117 Second Avenue, for further information visit http://www.theshowroomnyc.com.

 
Ambient: LOTR - Flutes

I know, I’ve been neglecting the site. I’ve just been working on personal projects as well as school projects, as well as OTHER PEOPLES school projects. *cough*. Maybe one day I’ll update the portfolio with my new stuff… one day..

Also! Sorry to my friends, I know I’ve been neglecting you all as of late, declining party requests and hang outs, especially joni (sorry) I’m just busy…
Photo

(Very_slop py_image of what I envision for thesis. See Oct 13th for text)

//V didn’t come this weekend as planned. I was sad. She thought she’d get more work done without me distracting her. Hah. She was wrong.

Servo programming. I like doing things with ghetto electronics. But servos have their purpose and have more torque than what I’m used to using. Enough to move latex skins. Let’s all breath in a sigh of relief.

Research. Been in research mode and I’ve been researching latex, latex moulding and a lot of other things to do with sculpture and the SFX industry. It’s amazing how much you can find online if you look. Lucky me.

Thus, solved some problems with latex shrinkage and slush casting. Yay for that one! About freakin time.

I’ve been reading a lot of stuff on the FX industry. It just comes as a side effect of looking through THEIR specific moulding practices. I cam across this, which confirmed to me something I’ve been suspecting.

LMC: How is CGI affecting the creature shops?

VH: In the last couple of years CG has really taken a bite out of what FX shops used to do. I think CG will take care of more of the creature stuff now. FX shops won’t be doing as many creatures as they used to (i.e. suits and puppets). I don’t think makeups on actors will be affected for a while, but who knows…? This past year and a half has been the worst ever for makeup effects. There’s very little work out there. Lots of people have been out of work for a long, long time.…


This is mostly why I want to do creepy sculpture for more commercial purposes, such as creepy toys and Halloween gear. Halloween stuff will never go out, and it’s still undominated. What’s out there right now isn’t too impressive as the best of the best are too busy working for Hollywood and wouldn’t drop to that level.

You’ll be hearing more opinions about this later, but talk is cheap, so I can bore you to death, and you can roll your eyes and think to yourself I have crazy ideas, or I can just build my own massive company and smile to myself.

 


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